﻿namespace Core.Scene
{
    public class StartNode : AbstractSceneNode
    {
        public override void Start()
        {
            //Debug.Log("StartNode.Start");
            IsComplete = true;

            S.Evt.Run(SceneEvent.START_SWITCH);
        }

        public override void Finish()
        {
            //Debug.Log("StartNode.Finish");
        }
    }
}
